单例模式在Cocoa和Cocoa Touch中非常常见。比如这两个,[UIApplication sharedApplication]和[NSApplication sharedApplication],大家应该都见过。但是我们应该如何在代码中实现一个单例模式呢?
如果你对苹果的文档很熟悉的话,你一定知道,在中有一段。大致如下:
/* Singleton.h */#import <Foundation/Foundation.h>@interface Singleton : NSObject+ (Singleton *)instance;@end/* Singleton.m */#import "Singleton.h"static Singleton *instance = nil;@implementation Singleton+ (Singleton *)instance { if (!instance) { instance = [[super allocWithZone:NULL] init]; } return instance;}+ (id)allocWithZone:(NSZone *)zone { return [self instance];}- (id)copyWithZone:(NSZone *)zone { return self;}- (id)init { if (instance) { return instance; } self = [super init]; return self;}- (id)retain { return self;}- (oneway void)release { // Do nothing}- (id)autorelease { return self;}- (NSUInteger)retainCount { return NSUIntegerMax;}@end
这是一种很标准的Singleton实现,中规中矩。不过这种实现并不是线程安全的。所以各路大神都各显神威,给出了多种单例模式的实现。
Matt Gallagher在中放出了一个Macro,用来实现单例模式。虽然是一个宏定义的代码,但是具体实现还是很清楚的。代码如下:
//// SynthesizeSingleton.h// CocoaWithLove//// Created by Matt Gallagher on 20/10/08.// Copyright 2009 Matt Gallagher. All rights reserved.//// Permission is given to use this source code file without charge in any// project, commercial or otherwise, entirely at your risk, with the condition// that any redistribution (in part or whole) of source code must retain// this copyright and permission notice. Attribution in compiled projects is// appreciated but not required.//#define SYNTHESIZE_SINGLETON_FOR_CLASS(classname) \ \static classname *shared##classname = nil; \ \+ (classname *)shared##classname \{ \ @synchronized(self) \ { \ if (shared##classname == nil) \ { \ shared##classname = [[self alloc] init]; \ } \ } \ \ return shared##classname; \} \ \+ (id)allocWithZone:(NSZone *)zone \{ \ @synchronized(self) \ { \ if (shared##classname == nil) \ { \ shared##classname = [super allocWithZone:zone]; \ return shared##classname; \ } \ } \ \ return nil; \} \ \- (id)copyWithZone:(NSZone *)zone \{ \ return self; \} \ \- (id)retain \{ \ return self; \} \ \- (NSUInteger)retainCount \{ \ return NSUIntegerMax; \} \ \- (void)release \{ \} \ \- (id)autorelease \{ \ return self; \}然而,eschaton则觉得这些实现都太繁琐了,他给出的实现如下:
@interface SomeManager : NSObject+ (id)sharedManager;@end/* 非线程安全的实现 */@implementation SomeManager+ (id)sharedManager { static id sharedManager = nil; if (sharedManager == nil) { sharedManager = [[self alloc] init]; } return sharedManager;}@end/* 线程安全的实现 */@implementation SomeManagerstatic id sharedManager = nil;+ (void)initialize { if (self == [SomeManager class]) { sharedManager = [[self alloc] init]; }}+ (id)sharedManager { return sharedManager;}@end
关于为什么上述代码就能实现单例模式,以及关于线程安全问题的考量,请参考他的。
最后介绍一个比较。为什么说现代呢?因为这种实现利用了GCD(Grand Central Dispatch)和ARC(Automatic Reference Counting)。核心代码如下:
+ (id)sharedInstance{ static dispatch_once_t pred = 0; __strong static id _sharedObject = nil; dispatch_once(&pred, ^{ _sharedObject = [[self alloc] init]; // or some other init method }); return _sharedObject;}
作者还写了一个宏()来方便使用,大家可以阅读作者的博文了解详情。
大多数情况下,Apple官方文档里的单例模式的示例代码实现已经够用了。虽然它最繁琐,但是也是本文介绍的几种单例模式中最容易理解的一个。至于其他的实现就留给读者们根据需要选择和应用了。
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